We hope you all enjoyed the Euros… despite England’s unfortunate exit. But that hasn’t stopped us keeping up the spirit and modelling the fantastic Euro cup!
We hope you all enjoyed the Euros… despite England’s unfortunate exit. But that hasn’t stopped us keeping up the spirit and modelling the fantastic Euro cup!
The
images above are rendered using Visualize, you can achieve brilliant results
using this program, which is free to download for all professional and premium
licenses.
The
cup is made mostly of a basic revolve, however, the handles are quite complex,
and getting the curvature right is going to require a little extra work too. So
to help you, here’s 4 tips you can use to make sure your models hit the back of
the net !
1 | Use
sketch pictures. If you want to make something, google it and import a sketch
picture into your very first sketch. Name it in your tree, and add dimensions
to it. Don’t forget to put it in a good place with respect to your origin, and
get rid of any background if you can, using the sketch picture property
manager. |
2 | The style spline was a new addition in 2014, and the use of
the control polygon can help you produce brilliant splines. Use sketch
relations on the control polygon for added control. A good one to use is a
collinear relation between the first (or last) two lines of the control
polygon. If you also make them collinear or tangent with adjacent geometry you
can effectively cheat a curvature relation without adding it, which sometimes
causes invalid geometry. |
3 | Making the twisted cut on the handles is the most complex
part of this model. You’ll need to make a surface sweep with the profile and
path shown. ‘Profile twist’ should be set to ‘specify twist value’. I’ve gone
for 5 revolutions in this case.
You’ll have to add some extra material to make
the cut fade out, in this case, a ruled surface tangent to surface of about
25mm worked well. Don’t be surprised if you have to improvise with boundaries or
lofts for this type of thing. Finally, knit all those surfaces together and make a surface cut. Finish it off with a curvature continuous fillet.
|
4 | I think it goes without saying that you should always
utilise symmetry where possible. In this case we can slice the model in half
using a surface cut with the appropriate plane and then mirror the body over. |
Congratulations to Portugal who won 1-0 to France!
Tim Illand
Applications Engineer